Thursday, 14 May 2020

Entertainment Essay, no. 3


PORTAL 2 – An Appreciation

I’m not a huge one for gaming. I say that, knowing that it’s a statement that can be disputed easily, depending on your perspective. I’m not one of those guys (and they are mostly guys) who will sit up for three consecutive nights, shooting their way through a new release of a game series they’ve been enjoying for a decade, but I can quite easily lose five or six hours to a session of Madden NFL. I think the difference with me is that I like the games to be challenging, mentally. I’m not interested in just accruing weapons and slowly slaughtering the entire population of a fictional town, or laying waste to a post-apocalyptic Zombie-strewn wasteland, and that seems to be the premise for 95% of games released in the 21st Century. I’d rather have to think, than just be a thug.
Which brings me to ‘Portal 2’.
Released by Valve in 2011, I must confess that I didn’t know anything about it until I found it in a second-hand shop in Norwich two years ago! If you’re not familiar, it’s basically a problem-solving game where you make your way through various rooms, each one trickier than the rest, in which a homicidal computer operating system has designed obstacles that you have to get around, over or through. I said ‘basically’ and that is putting it VERY basically. With my background in scientific learning, the physics of it are superb. You are armed with a gun that fires ‘portals’ onto certain surfaces. These portals allow you to transport instantly from one part of the room to another. By using these, you are able to navigate your way around seemingly impossible rooms.
I feel like stopping now, because I’m just not doing it justice.
So – to change tack slightly – let me just endorse it without explaining it.
There is so much I love about it that I don’t know where to start. The backstory is brilliant, the scientific knowledge involved in the processes you use is faultless (although sometimes barely more than hypothetical) and the characters, although there are not many of them, are incredibly deeply realised and enjoyable. I don’t believe there has been any game before or since that has nailed their casting choices so completely. Stephen Merchant as a wise-cracking piece of software that helps, hinders and harasses you in equal measure? J.K. Simmons as Cave Johnson, the ‘voice from the past’ whose pre-recorded messages explaining the story are genuinely hilarious? Yes please, and yes thank you.
Have you ever read a book that was so good you felt gutted when you reached the last line? Have you ever watched a film that meant so much to you that you wished you could see it – for the first time – all over again? That was how I felt, and still feel, about this game. I can go back and play it again, and I may not remember all the sequences of movements needed to complete each task so it will still be a challenge, but it won’t be the same as experiencing it as a fresh new set of problems. I can play through it and enjoy the wonderful script, but the lines won’t surprise and delight me in quite the same way as they first did. It is nearly ten years old, and it is still as good as anything ever produced, for any console.
If my personal genie is reading this and preparing to appear before me, let me save you the trouble of climbing from your lamp. I have one wish and one wish only. PORTAL 3 TO BE MADE AND RELEASED SOON, PLEASE.

On an unrelated, but not completely unrelated topic - it’s ridiculous that the computer systems they use in Jurassic Park look so dated, and yet the computer graphics on the screen still hold up as good.

RC 14-5-20

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