This
blog has never been sponsored and I’ve never officially endorsed any products
or services (not through any moral or ethical reasoning – I’ve simply never
been asked) so when I praise something, you know I mean it. I’m not doing it
for personal gain, I’m doing it from a place of personal enjoyment.
So
let me tell you about PLAGUE, INC.
It’s
a game that you can download to your smartphone or tablet, and is basically
designed to tickle your God complex and give you a chance to take out your
anger on some unexisting members of society.
Think
Grand Theft Auto on a global scale.
The
purpose of the game is to harvest, develop and nurture a deadly disease that
will hopefully (in the context of the game) spread exponentially and wipe out
humanity. Yes, my friends - the ultimate aim is to destroy Mankind. I found it
last weekend and I can’t
stop
playing it. I am getting up early now to squeeze in a game before work, I am
indulging in it during my lunch break, and I am playing it overnight any time
Mathew is disturbed and restless. It is my latest obsession. Because it’s
brilliantly simple and simply brilliant. It’s part tactics, part strategizing,
part science, part megalomania, part insanity. It draws on my love of gaming
and my training in chemistry and it relies in equal measure on intellect, luck
and experience.
You
have to evolve this thing to become fatal without producing any symptoms,
otherwise the medical community will spot it and find ways to combat it and
stop it spreading.
My
best result so far is a virus that lasted 766 days and killed 2.6 billion
people! Unfortunately some bastards in Australia found a cure at that point and
my creation was eradicated, but still. I took out more people than World War 2,
smallpox and AIDS combined and that made me feel pretty good about myself.
In a
disturbing, horrible way, obviously.
RC 27-2-19
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