Wednesday, 27 February 2019

Delightful distraction


This blog has never been sponsored and I’ve never officially endorsed any products or services (not through any moral or ethical reasoning – I’ve simply never been asked) so when I praise something, you know I mean it. I’m not doing it for personal gain, I’m doing it from a place of personal enjoyment.
So let me tell you about PLAGUE, INC.
It’s a game that you can download to your smartphone or tablet, and is basically designed to tickle your God complex and give you a chance to take out your anger on some unexisting members of society.
Think Grand Theft Auto on a global scale.
The purpose of the game is to harvest, develop and nurture a deadly disease that will hopefully (in the context of the game) spread exponentially and wipe out humanity. Yes, my friends - the ultimate aim is to destroy Mankind. I found it last weekend and I can’t
stop playing it. I am getting up early now to squeeze in a game before work, I am indulging in it during my lunch break, and I am playing it overnight any time Mathew is disturbed and restless. It is my latest obsession. Because it’s brilliantly simple and simply brilliant. It’s part tactics, part strategizing, part science, part megalomania, part insanity. It draws on my love of gaming and my training in chemistry and it relies in equal measure on intellect, luck and experience.
You have to evolve this thing to become fatal without producing any symptoms, otherwise the medical community will spot it and find ways to combat it and stop it spreading.
My best result so far is a virus that lasted 766 days and killed 2.6 billion people! Unfortunately some bastards in Australia found a cure at that point and my creation was eradicated, but still. I took out more people than World War 2, smallpox and AIDS combined and that made me feel pretty good about myself.
In a disturbing, horrible way, obviously.

RC 27-2-19

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